SetFillShaderA
Vector graphics, Path definition and drawing, Color
Description
O sufixo A indica o ponto de entrada ANSI (char) da DLL; a superfície ActiveX/COM expõe apenas a forma Unicode. O comportamento é idêntico ao de SetFillShader e os argumentos de cadeia de caracteres são interpretados com base na página de código atual definida por SetAnsiMode
Sets the fill to the specified shader for subsequently drawn graphics.
Syntax
Delphi
Function DLSetFillShaderA(InstanceID: Integer; ShaderName: PAnsiChar): Integer;
DLL
int DLSetFillShaderA(int InstanceID, const char * ShaderName);
Parameters
| ShaderName | The shader name that was used when the shader was created. |
|---|
Return values
| 0 | The shader could not be found |
|---|---|
| 1 | The shader fill was setup correctly |