SetTextTilingPatternA
Vector graphics, Path definition and drawing, Color
Description
The trailing A denotes the ANSI (char) DLL entry point; the ActiveX/COM surface exposes only the Unicode form. Behaviour is identical to SetTextTilingPattern and string arguments are interpreted using the current SetAnsiMode code page
Sets the current text color and underline color to the specified tiling pattern for subsequently drawn text
Syntax
Delphi
Function DLSetTextTilingPatternA(InstanceID: Integer; PatternName: PAnsiChar): Integer;
DLL
int DLSetTextTilingPatternA(int InstanceID, const char * PatternName);
Parameters
| PatternName | The pattern name that was used with the NewTilingPatternFromCapturedPage function |
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Return values
| 0 | The PatternName parameter was invalid |
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| 1 | Success |