SetFillShaderA
Vector graphics, Path definition and drawing, Colour
Description
The trailing A denotes the ANSI (char) DLL entry point; the ActiveX/COM surface exposes only the Unicode form. Behaviour is identical to SetFillShader and string arguments are interpreted using the current SetAnsiMode code page
Sets the fill to the specified shader for subsequently drawn graphics.
Syntax
Delphi
Function DLSetFillShaderA(InstanceID: Integer; ShaderName: PAnsiChar): Integer;
DLL
int DLSetFillShaderA(int InstanceID, const char * ShaderName);
Parameters
| ShaderName | The shader name that was used when the shader was created. |
|---|
Return values
| 0 | The shader could not be found |
|---|---|
| 1 | The shader fill was setup correctly |